The game was created by a team of 4.
I was in charge of the visual design of the game, level design and technical solutions to problems.
Link to the game:
https://drive.google.com/file/d/1nZGGSxlA90Y-X7dw8QuJV_WkCcT3AB8d/view?usp=sharing
Level Narrative:
• Players will find themselves amidst a flooded city so they must traverse the rooftops to progress in the level. The buildings serve their purpose of verticality and being out of the water because the player will not be able to jump out of the water. Although the inability to jump out of the water is frustrating to the player, players would later feel glad to find stairs so they can continue on the level.
Challenges with development:
• One of the technical challenges we faced was how to overcome the animation barrier. Due to our limited time constraint to accomplish the project we couldnt research how to implement animations easily or make animations ourselves. I discovered a streamlined method within Unreal Engine that could have significantly eased the animation process, enhancing the overall completeness of the game. I dedicated my efforts to designing environments and constructing numerous scenes, ultimately accelerating the project’s progress and ensuring its successful completion within the specified timeframe.







